I know that the two franchises have little in common, but there’s a new feature that’s highlighted in the Wii U version of Mario Kart: anti-gravity. While the demo at E3 didn’t do the best of jobs displaying its full potential, I can see where future comparisons could be made. But more on that later.
For now, let’s talk about Mario Kart 8 being a, you know, Mario Kart game. The demo offered three different tracks that will feel right at home for series veterans. There was the traditional easy track, featuring a full loop de loop. With the demo being at 50cc, the lowest speed setting, the track honestly felt a bit boring. In addition, most of the trademark items from the series, e.g., blue spikey shells and lightning strikes, created an all-too-easy feeling to the demo’s first track. Thankfully, things were spiced up with the second track, taking place through what appeared to be a town square. It’s also here where we see the anti-gravity karts being used in a manner we’d expect from a Mario Kart game: traversing up walls to take shortcuts

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